Crash with Distant Horizons
Closed this issue · 14 comments
Hey! Decided to try out the mod "Distant Horizons" in my modpack and it crashed upon world creation.
Forge 47.3.22,
Ecliptic Seasons 1.20.1 0.10.2.1-all,
Distant Horizons 2.3.0-b-1.20.1
https://gist.github.com/baronpalmer/faa2086fb9b265dcbf5a9c1958f6187b
Unable to reproduce this issue. To report mods compatibility issues, your environment should ideally be clean, preferably a minimal setup.
I think it might be helpful to looI think maybe we can take a look at your complete log. The crash shown here is an error indicating that a field in DH was accessed but does not exist. This occurred while querying DH's configuration codes, which are static fields. Theoretically, this shouldn't happen. The version I tested was also 2.3.0-b.k at your complete log.
However, another issue is that Distant Horizons isn't working properly on my computer. That said, I'm fairly certain my field access should be correct—I've checked the results through debugging. But it keeps throwing this error even without my mod:
OpenGL debug message:
ID=1282, source=API, type=ERROR, severity=HIGH,
message='GL_INVALID_OPERATION error generated. Texture name does not refer to a texture object generated by OpenGL.'
and then spams the log endlessly.
I also have friends who encountered the same issue. I'm not sure if your modpack is private or publicly released, but in fact I currently wouldn't recommend using DH 2.3.0-b version.
Sorry for the late response! Here's the complete log:
version 0.10.2.2-1.120 has been uploaded to curseforge, which also aim to improve render update speed with DH. you can try it. may help fix the problem because not use the field anymore.

