[BUG] The Hygroneter placed does not match the handheld display
Closed this issue ยท 20 comments
Describe the bug
If I use Grate Humidifier and build a greenhouse, if I set it to "humid" humidity, the handheld display will be normal, but the one placed on the wall will display the current biome and ignore the greenhouse environment. The opposite humidity condition is also the same
To Reproduce
Steps to reproduce the behavior:
- Build a greenhouse
- Adjust humidity
- Place Hygroneter on the wall
- Confirm display
- Adjust the humidity again
- Confirm display again
Expected behavior
I think the Hygroneter placed should display the humidity situation of the greenhouse, not just be effective when held in hand
Platform(please complete the following information):
- Minecraft 1.20.1 Verison
- Forge 47.4.0
- EclipticSeasons-1.20.1-forge-0.11.0-pre8
Additional context
Only when placed on the grate block will it update in real time, and it will not work if placed in other areas of influence.
But sometimes, this won't work either.
The block-shaped detectors do not update immediately. They have a relatively long delay.
Depending on the random tick, its probability is 1/30 of the random tick. In addition, it will update immediately once after the initial placement.
Sometimes, as you said, it's true
But in most cases it only updates when it is first placed.
At first, it would still update normally. But after several attempts it eventually failed.
I tested it in an environment with the least mods influence.
I can try to record a video.
Depending on the random tick, its probability is 1/30 of the random tick. In addition, it will update immediately once after the initial placement.
It seems to be working, but the delay is too long, so it's impossible to (as accurately as possible) reflect the humidity situation in real time.
So placing it on the wall doesn't have much significance for the greenhouse
I made a minor rework: the follow-up changes are now triggered by a fixed tick set to 10. The detection position has been changed to one block directly in front.
Currently, when located at the edge of the greenhouse, the detection mechanism often mistakenly determines that it's outside the greenhouse.
However, this issue also seems to be related to height, which is quite curious.
Yes, sometimes the display varies depending on the height. I thought it was a mechanism about greenhouse.
You can treat it as a feature โ leaving a one-block gap at the edge of the greenhouse might be better.




