Ecliptic Seasons

Ecliptic Seasons

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[Question] The snow doesn't melt

Closed this issue · 17 comments

commented

Describe the bug
I’m trying to go through the seasons to see how the mod works visually, but nothing really changes. Using the setTerm command and setting its value to summer doesn’t make the snow melt—neither on the client side nor the actual snow blocks.

Screenshots
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Platform(please complete the following information):

  • Minecraft Verison 1.20.1
  • Forge 47.4.8
  • Mod Version pre13-3-1
commented

You only changed the season, but not the snowing state.
You can use this command:
/ecliptic weather xx snow_depth 0

commented

You only changed the season, but not the snowing state. You can use this command: /ecliptic weather xx snow_depth 0

I had a survival game session the other day. It was the Insects Awakening solar term, but the snow was not melting at all.
For testing, I set up a new world in creative mode and used the Hourglass mod to speed up world time, but again there was no result. I do not understand the snow mechanics.

commented

I'm sure I'm not supposed to change it manually with commands.

commented
Image

I'm using the Legendary Survival Overhaul mod as well, and the temperature there works correctly. The temperature changes depending on the season/solar term, but the snow is still not melting.

commented

I’m not entirely sure whether the Hourglass can accelerate snow melting. However, in Insects Awakening, even though it’s already spring, some biomes may still maintain snow that doesn’t melt. I noticed you have birch trees, which likely belong to a cooler biome. If you have DynamicSnowTerm enabled, and the year happens to be colder, the snow will persist even longer.

commented

Each biome has its own snowfall schedule, assuming the modpack author hasn’t imposed any restrictions. The snowfall timing can continuously transition from no snow to snow even during summer.

commented
Temp ID Range Start End
T1 >0.95 None None
T08 (0.8, 0.95] WINTER_SOLSTICE LESSER_COLD
T06 (0.6, 0.8] LIGHT_SNOW GREATER_COLD
T05 (0.5, 0.6] BEGINNING_OF_WINTER GREATER_COLD
T04 (0.4, 0.5] FIRST_FROST GREATER_COLD
T03 (0.3, 0.4] COLD_DEW BEGINNING_OF_SPRING
T02 (0.2, 0.3] AUTUMNAL_EQUINOX RAIN_WATER
T015 (0.15, 0.2] WHITE_DEW INSECTS_AWAKENING
T01 (0.1, 0.15] BEGINNING_OF_AUTUMN FRESH_GREEN
T005 (0.05, 0.1] GREATER_HEAT GRAIN_RAIN
T001 (0.01, 0.05] LESSER_HEAT BEGINNING_OF_SUMMER
T0 <=0 ALL_YEAR -
commented

Here is a deprecated table for your reference. It doesn’t fully match the latest version, though in practice the differences are minor. It’s provided merely to help you understand the snowfall mechanics.

commented

So, for example, in the winter biomes, which spawn with snow layers by default, it will not melt or change with the seasons, right? Does Ecliptic Seasons only affects client-side snow rendering at this point?

commented

Here are some additional tests:

Image

Snowy island temperature:
Image

Neighbouring island temperature without snowy layers:
Image

The snowy island shows a higher temperature value, but it is covered in snow, unlike the other one.

commented

Why are you using LSO’s thermometer to look at our system? They’re not actually the same thing.
LSO’s thermometer is actually heavily affected by local factors, whereas ours is based on biomes.

The snow is distributed by the server, and it can affect some related mods. I’m not sure whether LSO is one of them.

commented

For ours, you need to enable the client->debug option.
At the same time, you can use a command to obtain our hidden thermometer.

commented

Under the ecliptic command, there are also some commands for exporting biome distribution maps.

commented

I suggest you continue asking about this in LSO’s repository, or move the question to another issue.

commented

Of course, in most cases, snow is just an additional rendering effect, and this is also to make it easier for it to update with chunks.
It’s possible to detect whether it exists, but the author of mods must call our function interface to do so.

commented

And snow has a snowfall schedule, which differs depending on the temperature biome. It would melt when time coming.

commented

Thank you. I'll test further. Let's close the issue for now.