Ecologics

Ecologics

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[Bug]: FABRIC 1.18.2 version not naturally generating content

Heamaci opened this issue · 26 comments

commented

Mod Version

1.4.0

Mod Loader

Fabric

Mod Loader Version

0.13.3

What happened?

imagen
I've removed basically every content mod and this is all thats left in my mod folder. It seems that the fabric version doesn't naturally generate any of the features mentioned except walnut trees. I haven't found a single mob or feature that isn't a walnut tree without using creative.

latest.log

There isn't any crashes

commented

Can you first please try the same seed without any other mods other than the absolute necessary, E.g. Fabric API, Ecologics, and Geckolib?

commented

I had mentioned it in the discord a week ago but I am also having the same issue on fabric. I have an extensive mod list including kotlin so i probably just need to test some more.

commented

Can you attempt /locatebiome minecraft:beach, tp to that beach, then on that beach, type /placefeature ecologics:coconut?

This should place a tree.

Yes, this works for the coconut tree, desert monument, and walnut tree. The others don't work for some reason

commented

Okay, create a new world, note the seed down, go to a beach and find if or if not there are any coconut trees. Relay that information back here.

commented

SEED: -5427182365627808776
All i did was /locatebiome the nearest beach and there is just huge empty spaces with no trees at all

commented

I found it! Kotlin 1.6.10 is somehow preventing the trees from spawning

commented

Huh...??? Kotlin is a programming language. fabric-language-kotlin shouldn't have anything to do with that. The more likely option would be that a mod which uses Kotlin and modifies biomes is messing up the weighting.

commented

Huh...??? Kotlin is a programming language. fabric-language-kotlin shouldn't have anything to do with that. The more likely option would be that a mod which uses Kotlin and modifies biomes is messing up the weighting.

I removed it, made a new world, same seed, and the trees were there. I wanted to make sure, so i added it back in, made a new world with the same seed and the trees were gone.

commented

Of the mods listed above in the picture, I have not noticed any that use Kotlin, so it's hard to tell which mod might actually be causing this issue.

commented

hey, here too, i did the same as the OP, could only place coconut tree, desert monument and walnut tree, the others give back an error. I'm not using Kotlin, and I'm using terralith along with this mod, does it have any incompability?

commented

Are you attempting 1.4.0 content or 1.5.0 content? If it's Fabric, then you must test 1.4 content as 1.5 hasn't been ported as of yet.
As for the other question, it shouldn't have an incompatibility, but Minecraft can produce very unexpected results in certain cases.

commented

1.4 content, the fabric version of 1.5 wasnt up for download on curseforge when i downloaded it.
(i'm on fabric)

commented

Hmm... could you provide a log? A log will contain the full set of mods, so while terralith may or may not be causing it, we will be able to identify a potential problem in totality.

commented

i just created another world with the same mod list and some shells and coconut trees spawned, i didnt change a thing between this world and the last. Could it be that something is bugging the generation with the first created world?

image

commented

Did you generate the previous world without the mod AND did you go to a chunk you previously visited/generated?

commented

image
uhh...?

commented

image

this is my mod list at the moment

commented

nope, both worlds were generated on a fresh MultiMC instance, i'm building a modpack for my next playtrough, and those are my first 2 worlds generated on the instance.

here's the log file:
https://paste.ee/p/fGCkf

commented

welp, idk about that entity_gravity stuff, maybe some forge mod i downloaded by accident, let me check

commented

Forge mods wouldn't be loaded, rather one of those Fabric mods have invalid JSONs, likely the Architectury ones as oversights between codebases.

commented

No problem. Have a great time with Ecologics!

commented

hmmm idk, i'll have a look to see wich mod is causing that. But now your mod is working greatly, just found more coconut trees in fresh chunks, thanks for your time dude!

commented

Please provide your latest.log file. The game always creates a log, it doesn't need to crash.

commented
commented

Can you attempt /locatebiome minecraft:beach, tp to that beach, then on that beach, type /placefeature ecologics:coconut?

This should place a tree.

commented

I believe this is in relation to #23, which I fixed here: d574d03
This will be included in the 1.5 version for Fabric, which will be released soon.