[Bug]: Crash while placing a sign
TheButterbrotMan opened this issue · 17 comments
Mod Version
1.5.2
Mod Loader
Fabric
Mod Loader Version
0.13.3
What happened?
Crash while placing a sign
latest.log
As far as I can see, this isn't supposed to be happening. Considering the way the code is, which is the same as vanilla, it shouldn't be crashing, so I am suspecting a mod compatibility issue. I've tried to launch Deathdusk and succeeded in getting into the world with my crappy PC, but commands nor turning to creative mode worked, so I wasn't able to debug what the issue was from there.
@TheRanker Can you share similar (likely performance) mods between these that are not Sodium nor DashLoader?
https://bytebin.lucko.me/tmcovf0Lim
heres another crash with the sign issue agian....
please fix this.
if not.,.. will not be able to use this mod in modpacksl
This is a duplicate of #26. As for the reason, I haven't been able to investigate why such a thing has been happening yet in-depth.
I'll see if I can do you one better. I also have the mod in my modpack. And same issue. If you don't mind as it'll take some time, I'll replicate it in mine and start to isolate mods. Try to get you minimal mod count to replicate.
As far as I can see, this isn't supposed to be happening. Considering the way the code is, which is the same as vanilla, it shouldn't be crashing, so I am suspecting a mod compatibility issue. I've tried to launch Deathdusk and succeeded in getting into the world with my crappy PC, but commands nor turning to creative mode worked, so I wasn't able to debug what the issue was from there.
@TheRanker Can you share similar (likely performance) mods between these that are not Sodium nor DashLoader?
First join can take sometime. Really takes sometime.
I can load a world on FX 6300 lol.
Same issue here when placing flowering azalea wall sign on two clients, using Better Minecraft Server Pack V6.5
crash-2022-04-18_15.04.09-client.txt
crash-2022-04-18_15.06.28-client.txt
.
Found a way save my world from the crashing Flowering Azalea Wall Signs of Doom, by forceloading the chunk with the sign/s (/forceload add -208 336 -192 351 & /forceload add -336 128 -321 143) i used the setblock (/setblock -202 64 377 jungle_trapdoor & /setblock -312 64 133 ) to remove the signs.
You can find the sign location and chunk in the crash log under -- Block Entity Details -- Details:
Just remember to unmark the force loaded chunks after this fix (/forceload remove all).
Hope this helps anyone else whos affected by this bug!!
thats not a fix anyone can do for modpack devs.. this bug needs to be fixed in code.
working on replicating it and trying to isolate the mods causing it.