Server spawn is immediately unplayable
AsuraTakun opened this issue · 1 comments
I've created a modpack with the default ecomod config with the exception that I decreased the frequency of thread updates (to 3600 instead of 60). I've also increased the frequency of regular rain with Dynamic Surroundings. However, when I create the world on the server, my players are immediately getting killed due to acid rain and fog on a new world. I also have Millénaire installed, and I know the starting not-evolved villages from them are just outright killing the players if they get near them. This isn't like the 2-week issue mentioned before, it is immediately at day-0 like this.
I want to play with this mod, it sounds like a lot of fun, but at least on servers it is unplayable with the default settings. Is there something that can be changed to make it so the pollution doesn't start bad? Also a way to make it so that unless it is a player-placed entity that it doesn't count?
Here is my current config:
ecomod.txt
ecomod.zip
And my debug log from the initial world spawn (less than 12 hours real-time):
Yeah, I tweaked some of the settings and set the tick to be 3600 and the ignore value to 500. While that did slow it down, it was out of hand before we even had iron. We had 1 furnace in the whole village, and even had a Terraqueous tree farm setup (no automation, just the trees), and a food farm (same, just food). It wasn't immediately deadly, but in a couple real hours it was.