Equivalent Exchange 3

Equivalent Exchange 3

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Item Energy Inconsistencies

Sylvanon opened this issue · 7 comments

commented

I don't know if this has already been addressed, but I noticed 2 big inconsistencies that can be easily abused.

  1. A vanilla Bucket has an energy of 1 while iron has an energy rating of 256.
  2. I don't know if you deal with mod energy values, but Thaumcraft nuggets (specifically gold nuggets) have an exchange value equal to the ingots.
commented

shouldn't the empty buckets have an emc value of 768?

commented

Edit: pfffffvbt, whatever I said here was flat wrong - Pahimar corrects below. Ignore this.

commented

Normally, that would make sense. I am using version 525, so I don't know if
that's been fixed, I just wanted to bring it to everyone's attention since
that is... quite a problem, especially with something like Tinker's
construct which can melt down said buckets.
On Jun 29, 2016 8:11 AM, "escman1999" [email protected] wrote:

shouldn't the empty buckets have an emc value of 768?


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commented

I'm using version 547, bucket is 1 EMC. so yeah, just dropping some information by.

commented

This is not a known issue at least to me. I need to see your
fml-client-latest log file and your energy values json. You also need to be
on ee3 547.
On Jun 30, 2016 2:21 AM, "FMC312" [email protected] wrote:

I'm using 547, bucket is 1 EMC. so yeah, just dropping some information by.


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commented

Seems it's caused by interaction with another mod. Testing in a clean instance gives the expected behvaiour:
http://pastebin.com/0tu2EfFQ

Whereas testing in the FTB Infinity Evolved pack gives the following:
http://pastebin.com/fK4Cq03M

Not sure what recipe that is that's confusing it. Possibly the TE Fluid Transposer? Strange, as you can see at that stage water_bucket doesn't even have a value of its own so it shouldn't be trying to use it to calculate other things :S

commented

This is a mod interaction issue. A mod is registering recipes with EE3 such that EE3 computes that a bucket's lowest value should be 1. Earlier in the logs you would find what mod, at what point, adds the recipe that resolves to a value of 1 (if you see that EE3 is adding a recipe, thats EE3 adding the recipes registered in the vanilla recipe handlers).