Bug / Exploit with Immersive Engineering?
FMC312 opened this issue ยท 4 comments
I believe this is an IE bug. If I'm not mistaken, EE3 stores the EV of fluids per millibucket and IE is registering it as 128/mB, so 1,000mb gives 128,000. The same error is present in IE biodiesel, plant oil and ethanol.
To fix it manually, go to your installation and find data/ee3/energy-values/pre-calculation-energy-values.json
and find within that the sections that look like this:
{
"fluidstack": {
"name": "creosote"
},
"energyValue": 128.0
},
Change the value 128.0
to 0.128
and similarly divide the values by 1000 for ethanol
, biodiesel
and plantoil
.
Then, run /ee3 regen-energy-values
and it should fix them.
@pterolatypus I already fixed it myself, thanks for the tip though.
note to pahimar / xeno: cant save energy using command...
#1076
I know i can modify the .json file using notepad/ np++ but i think its more convinient using the command
I don't think you can modify the fluidstack entry with the commands; at least I couldn't get it to work. You can add post values for the items themselves, but that's treating the symptoms rather than the cause. Whatever floats your boat :P
Considering that this is an IE bug, I think it can be closed.
Talked with @BluSunrize and it's because he didn't know that liquid values should be set per millibucket, not per bucket