Equivalent Exchange 3

Equivalent Exchange 3

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Transmutation Block Selection Defaults

darkmainiac opened this issue ยท 4 comments

commented

Pressing "g" changes the next transmute on the current block you are facing (i.e. you look at grass and switch the transmute to cobble). After you look at a different block, the transmute changes... (i.e. you change focus to oak wood and the next transmute is spruce.) That part is fine, but when you look back at grass, the next transmute defaults. I don't know if this is intentional, but it might be a good idea to save the transmutation selection in case there's a player transmuting a large area and they accidently bump into a tree then resume transmutation of the grass and end up transmuting a sand pit.

[Also, off topic: The current compiling walk-through for EE3 works with Windows 8.]

commented

^^ I'll update the README with that :P, and hopefully the wiki if I remember.

commented

Few different ways of handling this, I still have to add the "reverse" option to the list. Not sure that I will have the mod "remember" what block you had toggled for the one you were looking at.

commented

Perhaps a timer would work well for this- within three or so seconds, the selection's remembered, but after that, it resets to default. I'm not sure if that'd work in-game, but typing it out now it sounds good to me.

Just a thought.

commented

Going to have to change this all shortly with the new DynEmc system in place of the old recipes + equivalency system