Equivalent Exchange 3

Equivalent Exchange 3

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A few suggestions That would give a little bit of balance, and that could help

TekClassic opened this issue ยท 2 comments

commented

Im sorry if this is in the wrong section, but i just made this acount today to post this on this on the page. so sorry if its in the wrong location, but i try.

**My suggestion on Balancing out the game:
I'd like it id there was a balance with in the mod. I play on EE2 servers all the time and i see people who have never ending wealth in there house or place. And they produce infinite everything with no consequence. So what i want is if you can make it so that if you begin EE3 or or higher then a world decay effect, some what like Mystcraft happens over time, but instead of the world just dyeing, it has like a backwards EMC effect where diamond ore turns into gold, gold ore to iron, so on and so forth. Then you can make a block that is special, it is used for everything in EE3, but it comes at a cost. when it it placed down, anybody within 20 blocks around must pay a price, and what you can pay is you life and items on you, or you can give it something equal to your life (Hint Hint souls possibly) And the machine will not work until you or someone else does so, and only the people who pay the price may use it, But once you get farther along, you must upgrade that item. But for it to be upgraded, you need to make a multi structure around it. (i was thinking a pyramid made of some new material with 4 4x4 pillars with a glowing red material on top so when you complete the structure, all the totems will shoot beams at the center where you must place the block. then pay another fee, but grater then the last one. Then you must keep upgrading the materials on the pyramid and pillars to upgrade it from there up to maybe like a tear 4? But the more you upgrade the structure, the faster and faster the world decays until you get just a barren dirt and stone area. and when that happens then the structure will start to eat, or decay its self and any living thing until it turns into a nexus, which will try to kill any living thing near it. and you must try to destroy it or it will just explode hugely depending on how high of tear it is.
But to reverse it back you must feed it a nether star. and to reverse all the world decay make a final tear structure and feed it an Ender Dragon soul (if implemented) or nether stars plus your soul to heal everything that was effected by the decay.

Possible structure blocks to make up the structures:
*Tear 2: Its made of obsidian placed in the Special block to make a special type of obsidian
*Tear 3: Nether Brick, Quartz or mixture made in the special tear 2 structure.
*Tear 4: End Stone and beacons as the red light blocks on top of the pillars.

**A way to make it so it works better with other mods?
In the older modpack, Tekkit Classic, EE2 was implemented. But me and a lot of friends would make end game things like the energy condensers and and nova catalysts. But when ever we would dabble in other mods. we'd always get a huge excess of items that can't be transmuted (Exp. IC2 iridium). So i was wondering if it would be possible for any modded item in EE or vanilla, you can look at the bace material(s) its crafted with with to add up and is its first crafting recipe starts with only modded items, then look at how to get it. (Exp. if its an ore then what type of tool it takes to mine it, and/or elevation it spawns at)

commented

"I'd like it id there was a balance with in the mod. I play on EE2 servers all the time and i see people who have never ending wealth in there house or place. And they produce infinite everything with no consequence."

ee3 will be substantially different from ee2 in terms of balance, almost all the points above are addressed, or simply not an issue with the new format.

"So i was wondering if it would be possible for any modded item in EE or vanilla, you can look at the bace material(s) its crafted with with to add up and is its first crafting recipe starts with only modded items, then look at how to get it. "

already planned; but in general finding the base value for worldgen is impossible even by looking at thousands of chunks to get the stats right -- eg: vanilla emeralds either don't exist or are moderately common, depending on the biome of the chunks you search.

commented

Balance is being worked into the core of EE3. There are a lot of back end mechanics to make it much more configurable in terms of play style for folks, with a lot more protection available for server admins.