Portable Crafting Misuse
Opened this issue · 10 comments
After thinking about my last patch, I came up with a bit of an issue.
It is perfectly possible to avoid the minium stone from getting damaged just by moving it to a different inventory slot.
I suggest tracking the stone used to open the crafting gui.
If you have any ideas on the best way to do this, please let me know. :)
Perhaps just store the inventory position of the stone that opened the menu. For each recipe crafted check that position, if the stone is present then take durability, else if stone is not at that position take durability form the first available stone.. and finally if no stone is found close the Gui and fail the crafting.. I haven't looked though the code yet, but that process seems pretty straight forward..
Plus i agree with above, People will usually take free over convenient..
If you open a Forestry backpack and take the backpack out of the inventory, the GUI closes and you drop the backpack. Perhaps you could do the same with the Minium stone to prevent abuse?
Yeah, me too... Also you won't be able to use Minium stone transmutation recipes with more than 3 ingredients. Either you shouldn't throw the stone away (it directly lands in your inventory) or you use a different approach.
I actually find that -highly- annoying. Frequently I'm moving said
backpack up in to my out of hand inventory with the intention of replacing
it with something from inside of it.
On Sun, Nov 25, 2012 at 8:56 AM, Jonas Schievink
[email protected]:
If you open a Forestry backpack and take the backpack out of the
inventory, the GUI closes and you drop the backpack. Perhaps you could do
the same with the Minium stone to prevent abuse?—
Reply to this email directly or view it on GitHubhttps://github.com//issues/5#issuecomment-10695496.
Damage on GUI open is the most practical way. But still room for misuse.
On Nov 26, 2012, at 1:39 AM, Jonas Schievink [email protected] wrote:
Yeah, me too... Also you won't be able to use Minium stone transmutation recipes with more than 3 ingredients. Either you shouldn't throw the stone away (it directly lands in your inventory) or you use a different approach.
—
Reply to this email directly or view it on GitHub.
I'll be looking at this in the coming days - crafting with the portable crafting interface should probably do damage to the appropriate stone in pre2.
i think it would be much more balanced if the stone were to loose power every time it was opened.
Will investigate the idea of a bulk chunk of durability damage when the GUI is opened, versus on each craft, later tonight.
Putting a cost on just opening a GUI seems a little excessive, unless that cost was very small and easy to account for. I know the group I play with would just carry a crafting table around instead of using a magic device for it, if we had to hoop-jump too much.