Equivalent Exchange 3

Equivalent Exchange 3

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Glass bell render issue

jenrik opened this issue ยท 2 comments

commented

The glass bell display a incorrect number of items in the bell.
If you open the GUI and put in 2 items then remove one by right clicking, the glass bell will display the item like their were multiple ones. The same happen if you place one item in the glass bell GUI and then one more, the glass bell will now only display like their was one item.
It seem that the model is not updated when the stack size changes, only when the itemstack is replaced.

commented

Has to do with frustrating vanilla packet code... Can be fixed, but requires extra variable, and sending packets if any meathod in the inventory-tile class has been called for that slot. Technicaly could cause minor lag.

commented

Definite bug (it's a network synchronization issue), but I do not plan to fix it in the MC 1.7.10 release. Will be addressed in the MC 1.9.* releases.