Equivalent Exchange 3

Equivalent Exchange 3

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Pre values not retained after reboot

alexgeek opened this issue ยท 12 comments

commented

I just spent a while setting pre values for various items such as certus quartz and botania flowers and petals. I expected the values for these items and those crafted with the items to be calculated on rebooting the server. However none of the values were retained on reboot.
I found a reddit thread that suggested the sync command but still the values were lost on reboot.

commented

What file did you edit to enter these values?

commented

Well as far as I know both commands should run server-side. The global flags set the values instance wide (in the config) and the other two does it for the world you're in.

Can you check please the folder [server dir]/[world name]/data/ee3/energyvalues and post here its contents?

commented

Do you need all of them? This is the pre values JSON file: http://pastebin.com/vCAN4r0W
Is it due to the damage values?

commented

I was using the /ee3 command as a player (as opposed to from the server console).

commented

Ok... which flag did you use, pre or global-pre?

commented

Pre and Post, does global-pre set it server side?

commented

Well I meant the content of the directory as file names. Regardless the values are still there, but they are not being used for some reason. The file is called pre-calculation-energy-values.json right?

commented

No its called pre-assigned-energy-values.json.
The directory contains the following files:
9f8f2fab15c1e95edec21a7c8f944ce7.json.gz, post-assigned-energy-values.json, energy-values.json.gz, pre-assigned-energy-values.json.

commented

I think the last bit of information I'll need to make sure is your config settings and logs, but before you do that, I want you to change two things in the config.

  1. Set B:debug.logTraceToInfo to true.
  2. Set S:energyvalues.regenerateEnergyValuesWhen to Always.

Then check the values again, if nothing changed please send my the log file (after you entered the world).

commented

Ah that seems to have worked. I guess the energy values were not being recalculated as the mod list hadn't changed.
Since it doesn't take a great deal of time to calculate the values, shouldn't the config default be Always?

commented

It actually is in the current code-base, that's why I assumed you had it that way, should have asked :|

commented

My bad should have stated my version in the original post.
Is it possible to shift click/right click a single stack out the transmutation table in the current version? If not I may fork and see what I can do.