
Game crashing when trying to enable shaders : "Couldn't load vanilla shader from effective:shaders/core/soft_particle.fsh"
ErranticSam opened this issue ยท 0 comments
My game crashes when I try to enable the shaders and Effective is enabled too, and this error is showing :
foundry.veil.api.glsl.GlslSyntaxException: Invalid Version: #version 150. For input string: "150" at position 22: #version 150#line 0 1<--[HERE]
at knot/foundry.veil.impl.glsl.GlslTokenReader.error(GlslTokenReader.java:117) ~[veil-1.0.0.83-3b671f063463ac31.jar:?]
at knot/foundry.veil.api.glsl.GlslParser.parse(GlslParser.java:117) ~[veil-1.0.0.83-3b671f063463ac31.jar:?]
at knot/foundry.veil.api.glsl.GlslParser.preprocessParse(GlslParser.java:95) ~[veil-1.0.0.83-3b671f063463ac31.jar:?]
at knot/foundry.veil.impl.client.render.shader.transformer.VanillaShaderProcessor.modify(VanillaShaderProcessor.java:53) ~[veil-1.0.0.83-3b671f063463ac31.jar:?]
at knot/foundry.veil.impl.client.render.dynamicbuffer.VanillaShaderCompiler.compileShader(VanillaShaderCompiler.java:80) ~[veil-1.0.0.83-3b671f063463ac31.jar:?]
at knot/foundry.veil.impl.client.render.dynamicbuffer.VanillaShaderCompiler.lambda$reload$2(VanillaShaderCompiler.java:120) ~[veil-1.0.0.83-3b671f063463ac31.jar:?]
at knot/foundry.veil.impl.ThreadTaskScheduler.run(ThreadTaskScheduler.java:89) ~[veil-1.0.0.83-3b671f063463ac31.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
I can safely enable shaders without Effective enabled.
EDIT : seems to be the same error code than #298
EDIT 2 : forgot to link the error log