[Feature Request] Only play sounds & particles for cascades that have an air block next to them
bravely-beep opened this issue ยท 0 comments
Currently, breaking blocks underwater results in a noisy cascade from the flowing water, when this should really be a quiet underwater current. It's a bit distracting, so a change like this (or something similar that also avoids this result) would be a very useful feature
(I noticed this when making a hole in the floor of a shipwreck, and again for making a hole in the floor of an ocean temple)