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[Feature Request] Only play sounds & particles for cascades that have an air block next to them

bravely-beep opened this issue ยท 0 comments

commented

Currently, breaking blocks underwater results in a noisy cascade from the flowing water, when this should really be a quiet underwater current. It's a bit distracting, so a change like this (or something similar that also avoids this result) would be a very useful feature

(I noticed this when making a hole in the floor of a shipwreck, and again for making a hole in the floor of an ocean temple)