/locate lab command crashes client
InteJason opened this issue ยท 1 comments
Describe the bug
The mod works fine, but when this particular command is used, the world stops moving and you are forced to kill the client.
To Reproduce
- Use Multimc to load the mod
- Get in a world
- Type /locate eidolon:lab
- The world should stop loading
- You are forced to kill the client
Environment
1.16.4, Single Player
Crash Report
There's no crash log since I have to kill the client myself.
I think this should be fixed in the latest version. Turns out Minecraft's float RNG has some serious issues, causing structures that spawn with a low-ish chance to just not spawn at all. I've adapted the structure spawning code and it seems to have a much better distribution now, so I'm closing this - but please do reopen if the error persists.