Graphical artifacts while using ongoing rituals with shader pack
rewenx opened this issue ยท 1 comments
Describe the bug
When there is an ongoing ritual (e.g. Ritual of Repelling), a graphical artifact appears at the location of the reticle while using shades (see reference image)
To Reproduce
Use a shader pack (I used BSL), activate ongoing ritual, look at the sky (easier to see at night)
Environment
Eidolon 0.2.7. single-player and LAN
Crash Report
n/a
Ritual of repelling (orange), and ritual of deceit (green) produce these visual glitches.
Unrelated Commentary
Your mod is extremely well-designed, programmed, and the textures are spot-on. Thank you!
It's pretty hard to address issues with shaders on my end reliably. One thing you can try is turning off "better layering" in the Eidolon client config - this does some different rendering than vanilla to avoid depth issues, but has the unfortunate side effect of breaking in weird rendering environments. Past that, though, I unfortunately don't plan on investigating visual issues with shaders.