Self-attunement and grandmaster spells
KamiSami opened this issue ยท 1 comments
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Minecraft versions: 1.12.2
Suggestion details: So i had some cool ideas, although, they are just ideas, i am not sure whether you are interested making them or not, but here we go.
Self-attunement, which would be end-game goal for the mod, basically allowing you to infuse the spells within your own body with ritual so you can use spells without needing wand (this would need keybinds) and you can upgrade yourself with spell potency (Maybe up to 75%? As wands go for 60% for now), durations and much, your own mana regen, etc (Basically the same upgrades you can do to wands, but this time on yourself). You need to infuse power of "grandmaster wands" with the ritual, each element gives access to infuse that element of magic with your own body and your own mana. You can infuse all elements. And the upgrades would go up to 5 of each, with a little exception, after 3 upgrades of same type upgrade you need additional items (with ritual). Also you can attune spells to your body with unlimited amount (basically you can learn magics as much as you want but you have to select them at ritual altar), but you can only assign up to 10 spells from ritual altar GUI.
Grandmaster spells and wands. One step up from master spell, very long cooldowns, and of course grandmaster wands so you can even use those spells, and the potency of spells go to 75%. Now, I am not sure what all sorts of magics there could be for each element but i did have couple grandmaster spell ideas. Judgement, healer grandmaster wand spell, form a massive magical circle under of targeted mob and the magical circle opens door to holy energies that bursts under of the mob towards skies as an masive energy beam. Does deal 2x additional damage to undead, this spell does a ton of damage (was imagining maybe 30 damage every time the mob runs out invincibility frames), the magical circle will also follow the enemies untill it runs out of power which would last probably 5 seconds? And spell would cost 500 mana. Next spell would be: Grand Explosion. Involves magical circles too and works somewhat similiar to meteor and beam combined, the spell would be similiar to Megumin's Explosion spell, which you can easily find from youtube or from image search with google. Fire type spell. Takes a moment to cast, but end result can kill even wither in one hit. 750 Mana cost. And last idea of grandmaster spell is Celestial Crown, which summons an magical circle above your head (also this is channeling spell?, so you have to hold right click to do this) and it will shoot holy massive amount of holy energies that homes towards mobs in massive radius and fast speed, the more mobs there are the more holy energies will be shot, the mana cost would be 50 mana per second maybe? Also they go through walls, i was thinking maybe 10 chunk radius, most effective when there are a lot of mobs around. Damage would probably be 5 for each homing energy. Lowish damage but very fast homing projectile and they are also shot out of the circle very often for each enemy.
That became massive wall of text... Hopefully it is still readable... Anyway, maybe something to ponder about of adding perhaps if you are interested?