Electroblob's Wizardry

Electroblob's Wizardry

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[1.12.2] Modtweaker Interaction: Bad Texture returned.

MokahTGS opened this issue ยท 4 comments

commented

Minecraft version: 1.12.2
Wizardry version: 4.1.1
Environment: Singleplayer

Issue details: Adding the crystal flower to a Botania Modtweaker recipe produces a flower with a bad texture.

Other mods involved: Modtweaker?
Mod List: https://pastebin.com/TfqRaPqm

https://www.dropbox.com/s/dgmhkxzy8q43e1s/2018-05-08_13.02.45.png?dl=0

https://www.dropbox.com/s/63p48kn5s00uq4n/2018-05-08_13.02.58.png?dl=0

commented

Hmmm, interesting. Normally this would be caused by a metadata issue, but I can't see anything wrong in that tooltip. Could you post the relevant line(s) of your modtweaker script?

Edit: Also, besides having a missing texture, does the crystal flower work otherwise? Can it be placed, and if so, does the placed block have the correct texture? Can you craft it into magic crystals?

commented

mods.botania.ManaInfusion.addInfusion(ebwizardry:crystal_flower:1, botania:flower:*, 3000);

commented

I think ebwizardry:crystal_flower:1 is giving you a flower with metadata 1 rather than stack size 1. Try ebwizardry:crystal_flower * 1 instead

commented

mods.botania.ManaInfusion.addInfusion(<ebwizardry:crystal_flower:* 1>, <botania:flower:*>, 3000);

This does not work.

Changed the script to:

mods.botania.ManaInfusion.addInfusion(<ebwizardry:crystal_flower:*>, botania:flower:*, 3000);

and the code works, but the problem persists.

Took out Optifine just to see, but nothing changed.

Update: Fixed - My bad...

mods.botania.ManaInfusion.addInfusion(<ebwizardry:crystal_flower>, <botania:flower:*>, 3000); //3000 is the same as mana steel

Took out the * that was giving it some weird meta data. Whoops.