Electroblob's Wizardry

Electroblob's Wizardry

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Spell Suggestions!!

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Sacrificial Bargain necromancer spell
You can cast spells without cool down for a certain amount of time but you loose half your max hp during this time

sacred mark
A selected creature is highlighted and all homing spells favor the marked creature.
Casting while active shifts the spell to another creature

Dimensional obduction
A nether Portal appears sucking creatures in to it and disappears after some time

Wilderness Grace novice, nature
Allows you to quickly move through leaves and spiderwebs

Arcane tinkering
A spell book in your hotbar is transformed into a spell book of a spell of one tier lower you don't know already

Unstable Overcharge
The next spell casted from this wand will have a doubled effect in range duration and damage but it will unbind after casting and needs to be rebound using the spellbook

Quantum lock
During the duration of this spell all creatures that you see and that see you are turned to stone they don't attack but are invulnerable. Low light level fog or blindness will prevent this effect

Rooting
Knockback reduction

Magic absorbtion
Damage is absorbed as health until you reach full health