Electroblob's Wizardry

Electroblob's Wizardry

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Custom Trade Currency Items cause Bugged Trades

Squidman13 opened this issue ยท 2 comments

commented

Minecraft version: 1.12.2
Wizardry version: 4.2.11
Environment: Singleplayer & Server

When adding custom items to be used as currency for trades, I have noticed that some wizard trades have their first slot show up empty, making it impossible to make the trade. I think this is happening because an item with a high value ends up matched with a low level trade. When I removed all items with values over 6, all the trades seem fine. I made sure to check for typos and all of the items I defined in the config were showing up in some trades, but some low level trades were still missing the first slot item.

commented

That figures, sounds like I need to limit the number of currency items to a minimum of 1

commented

Forgot to close this, was fixed in wizardry 4.3.