Electroblob's Wizardry

Electroblob's Wizardry

18M Downloads

More balance-related configuration options

TheRealIceCracker opened this issue ยท 1 comments

commented

Minecraft versions: N/A

Suggestion details: Love the mod but as a guy who tinkers with my own modpacks endlessly, it would be nice to see some more configuration options, like:

  • global mana cost modifier, i.e., make all spells cost X% more/less mana
  • global damage modifier, i.e., make all spells do more/less damage
  • armor bonus modifier, i.e., adjust the cost modifier that armors have for their respective school
  • a toggle for craftable school armor and perhaps even the artifacts. This can be done on the user's side via crafttweaker, but would be nice to have

No idea if these are really technically feasible or not, just throwing them out there. Thanks for a great mod!

Other mods involved: N/A

commented

Thanks for the kind words!

  • Global mana cost modifier: definitely feasible, I can add that
  • Global spell damage modifiers already exist, they're called playerDamageScaling and npcDamageScaling
  • Armour bonus modifiers could be done but would need a bit more thought, I'll see about those

When you say craftable armour, do you mean a toggle to disable the upgrade mechanic (so it's only obtainable as loot) or do you mean add an optional recipe? If it's the first one, it's probably easiest to just remove the relevant upgrade from loot, and the second one is best left to crafttweaker I think. The reason I say that is because recipes are JSON-driven, having a toggle for them in the code goes against how recipes are designed to work.