[1.12.2] Conflict with Mekanism Community Edition. Mekanism Custom Armor Models don't render if "Spellcasting Animations" is enabled.
SonicX8000 opened this issue ยท 0 comments
Is there an existing issue for this?
- I have searched the existing issues
Observed behaviour
Note: Mekanism Community Edition is a fork of Mekanism for 1.12.2. This conflict still occurs with the original Mekanism mod.
Custom Armor Models are the Gas Mask
, Jetpack
, Armored Jetpack
, Scuba Tank
, and Free Runners
, which have a different model when worn on the player. If Spellcasting Animations is enabled... these will not render on the player unless the animations are disabled.
Expected behaviour
The Gas Mask
, Jetpack
, Armored Jetpack
, Scuba Tank
, and Free Runners
not being invisible with Spellcasting Animations is enabled.
Steps to reproduce
Enter a world.
Grab either a Gas Mask
, Jetpack
, Armored Jetpack
, Scuba Tank
, or Free Runners
and wear them.
The models won't render.
Exit world and go to "Mod Options > Electroblob Wizardry > Client Settings" and disable Spellcasting Animations.
Restart the game and enter the same world.
The models will render and be visible.
Crashlog
No response
Environment (Singleplayer/Server, etc.)
Singleplayer
Mod version
4.3.9
Minecraft version
1.12.2
Forge version
14.23.5.2860
Other mods
Baubles-1.12-1.5.2
HadEnoughItems_1.12.2-4.24.5
Mekanism-Community-Edition-1.12.2-9.12.4-Core
Mekanism-Community-Edition-1.12.2-9.12.4-Generators
Mekanism-Community-Edition-1.12.2-9.12.4-Tools