Out of memory Crash playing on server
AzureDoom opened this issue ยท 3 comments
Minecraft version: 1.12.2
Wizardry version: 4.1.2
Environment: Singleplayer/Server
Issue details: Player on my server is having this weird crash. It happens randomly. The user has given MC 2GBs of memory if that helps, though I do the same and don't get this issue.
Link to crash report: https://gist.github.com/AzureZhen/423adece35223dd47722311343e2469b
Hmmm...
at net.spellcraftgaming.lib.gui.override.GuiIngameRPGHud.pre(GuiIngameRPGHud.java:505)
at net.spellcraftgaming.lib.gui.override.GuiIngameRPGHud.drawElement(GuiIngameRPGHud.java:676)
at net.spellcraftgaming.lib.gui.override.GuiIngameRPGHud.func_175180_a(GuiIngameRPGHud.java:132)
The player is using the RPG-HUD mod, which is firing the event wizardry uses to draw the spell GUI. I have just noticed that my GUI draw method subscribes to RenderGameOverlayEvent
in general rather than one of its child classes, but I'd be surprised if this is what is causing the issue.
I suggest for now that you get the player to remove RPG-HUD (which I assume is only installed on that player's client) and see if the issue persists. Have they tried it in singleplayer? It shouldn't make any difference whether it's on the server or not.
It's still worth me looking into at some point, I'd rather the two mods worked together.