EntityParticle lag
kmecpp opened this issue ยท 0 comments
Currently using this code on the VCM server and it lags pretty easily:
Code in this project is very similar. Either chunk loading or the entity collision check or both is a very expensive calculation.
A better solution than using a particle entity is what the newer version of atomic science does which is render a beam of light inside the accelerator with an intensity/size proportional to the speed