[1.20.1] Incompat with Chunk Animator
Cixon opened this issue ยท 3 comments
Unfortunately this one is not really possible to fix - the mod uses a mixin that relies on implementation details of the vanilla world renderer, which Sodium has to replace to achieve increased performance. They would need to write a custom mixin specifically targeting the Embeddium world renderer instead.
One option might be to see if the author of Chunks fade in is interested in porting to Forge (or having someone else do such a port) as that mod appears to work with Sodium, and the same logic would most likely work with Embeddium.
Unfortunately this one is not really possible to fix - the mod uses a mixin that relies on implementation details of the vanilla world renderer, which Sodium has to replace to achieve increased performance. They would need to write a custom mixin specifically targeting the Embeddium world renderer instead.
Gotcha. Thanks for being informative - may wait a around for your fork to get a bit more recognition before I submit a request to ChunkAnimator dev. I know chunk fade in exists but it's not exactly the same, sadly.