Pixel Texture problem (Embeddium 0.2.12, MC 1.20.1)
kazumadh opened this issue ยท 14 comments
Hmm...Maybe I will experiment by installing this mod alone, then add others to see which causes this.
I can't reproduce this behavior.
- Does it occur without any other mods installed?
- If so, does it occur on Sodium with the same Minecraft version?
- What system setup are you using (GPU/CPU/OS)?
I can't reproduce this behavior.
- Does it occur without any other mods installed?
- If so, does it occur on Sodium with the same Minecraft version?
- What system setup are you using (GPU/CPU/OS)?
It's not hard. First install this mod, join a world (grass block superflat world is recommended), look straight down (to see the texture pixel clearly) and F2. Then uninstall this mod, join that world again, then F2 once more time. The most important thing is DO NOT MOVE THE CAMERA when taking screenshots, even the slightest. Look at these screenshots and compare (they must have the same resolution), you'll see the difference.
I found the mod that caused this issue and I asked the author to fix it. But there is another issue about texture when installing this mod. Although it's still in alignment, but the last pixel at the right side of the block somehow became rectangle instead of square. Here's the comparison:
Embeddium:
(This screenshot was taken in Embeddium 0.2.13)
Vanilla:
Please try what I suggested here: #147 (comment), it might be the same underlying issue.
I set "use_compact_vertex_format" to "false", as well as uninstalled Oculus, but nothing changed
Okay, it worked. Thanks so much, but I think you should contact Oculus's mod author about "use_compact_vertex_format" issue. Can we close this issue now?
I hope the next version of Embeddium will prevent Oculus from breaking the block's texture.
I know, that's why you need to contact the Oculus's mod author to fix this once and for all, hope they won't refuse.
I cannot do that - Oculus is hardcoded to only support the compact vertex format (and not my full-precision format), this would need to be fixed on their end.
The stone problem is the exact same underlying issue as #147, so I'll close this to keep the discussion in one place.