[Question]: How can I make my mod compatible with Embedium so that animated sprites work?
19PHOBOSS98 opened this issue ยท 2 comments
Hello. My mod renders blocks in a custom World
as "Mirages". Everything works fine with Vanilla MC but when I run Embedium, blocks with animated sprite textures stop animating. They only start animating when I put down an actual block in the main world. Say I have a campfire in my Mirage. The flame only starts animating when I put a "real" campfire block in the main world.
I've traced the issue to this mixin:
It seems that Embedium only checks blocks that are in the loaded chunks in the main world.
is there a way for me to passively setActive(...)
the blocks from my custom World
? maybe an API or something?
help would be much appreciated