[1.20.1] Oculus is not yet compatible
jburrows82 opened this issue ยท 9 comments
Minecraft 1.20.1
Windows 11/GraalVM 17.0.8 (22.3.3)
Neoforge 47.1.75
You unfortunately can't use Oculus yet as it's designed for Rubidium 0.6, while Embeddium was forked from 0.7.
if you made a fork that uses rubidium 0.6, could it work with sinytra connector?
Here is my similar crash report for 1.20.1, neoforge 47.1.76, oculus 1.20-1.6.4
Second crash report is a failed launch of embeddium + nocubes
crash-2023-09-07_23.04.53-client.txt
crash-2023-09-07_23.17.33-client.txt
You unfortunately can't use Oculus yet as it's designed for Rubidium 0.6, while Embeddium was forked from 0.7.
If the current release of Embeddium isn't compatible with Oculus AT ALL, PLEASE remove the suggestion to USE Oculus from your Mod Description/Compatibility on Modrinth & CF:
"Compatibility
Generally Embeddium should work out of the box with many more mods than Rubidium. However, given the scope of changes it makes to the renderer, it may have compatibility issues with some mods that use advanced rendering. Please open an issue if you experience problems. Some issues may require changes to be made in the other mod but it's good to have them documented.
OptiFine is not supported for obvious reasons.
Shaders
For now, please continue to use [Oculus](https://www.curseforge.com/minecraft/mc-mods/oculus) if you want shader support. Note that Oculus is somewhat buggy, and your experience will probably be more stable without it. I recommend removing Oculus if you do not need shaders."
I don't really see the problem, the description is for the mod as a whole, not just the 1.20.x version
Just because there is no Sodium 0.5.x compatible Oculus version (meaning the latest Rubidium version for 1.20.x is also not compatible with Oculus) doesn't mean the statement is problematic
Yes
But with NoCubes still does not work
crash-2023-09-25_14.38.14-client.txt