Remove BiomeSpecialEffects caching of grass/foliage colors
embeddedt opened this issue ยท 0 comments
This breaks mods that try to modify the original fields. Instead we should just overwrite the problematic methods in Biome
to avoid allocations; there will be some performance hit from dereferencing the Optional<Integer>
but it's unavoidable without more hacks to track the optional changing, which probably aren't worth it.