Allow mods to disable block face culling or to make it ineffective at will
forkiesassds opened this issue ยท 2 comments
Request Description
My mod depends on a mixin for Sodium which makes it so that block face culling is effectively disabled due to it not working with a different projection matrix, by setting visible faces so that all faces are "visible". Either allow that or allow mods that set a custom projection matrix to properly do block face culling without having to do this.
it sounds more like the camera position needs to be calculated with the projection matrix taken into account, or something along those lines.
This could certainly the case... I'm unsure how would I be able to do this however.
Hmm, can you show me more about this use case/how you're setting this up? I feel like there are other things that could break from doing that - it sounds more like the camera position needs to be calculated with the projection matrix taken into account, or something along those lines.