Flickering artifact during GC w/ VSync
soupluvr opened this issue ยท 1 comments
Bug Description
If the game is running with VSync enabled a black screen is displayed when the garbage collector runs. If the garbage collector is running frequently (in larger packs with higher allocation rates), this can create a flickering/strobing effect over the whole screen.
Reproduction Steps
GPU: RTX 4070 (Game Ready Driver v560.70)
Embeddium Version: 0.3.29+mc1.20.1
- Launch the game, (Prism Launcher)
- Create a new world
- Enable vsync
- Put slider above your monitor's refresh rate, so VSync takes effect
- Open F3, watch the memory usage increase. When it decreases, black screen should happen
Notes:
- Happens in both full-screen and windowed
- Happens more frequently during memory-intensive actions (generating chunks especially)
- Flickering sometimes occurs when the overall memory usage is increasing
- Allocating more/less ram (within reason) doesn't seem to have any effect