[Bug][Intel] Shader rendering glitch with Embeddium+monocle and Intel integrated GPU
chemlzh opened this issue ยท 0 comments
Bug Description
Previous bug reports see:
I doubt that this bug might be from Embeddium itself, since both @ferriarnus and @SodiumZH can run with shaderpacks normally, with discrete GPU on. However, using Intel integrated GPU can cause this, and if Embeddium+monocle is replaced by Sodium, the shader also renders normally. Therefore I think there might be some imcompatibility between Embeddium and Intel graphics.
Reproduction Steps
- Installing Embeddium 1.0.11, Iris 1.8.0-beta5 and monocle 0.1.7-alpha3 on Neoforge 1.21.1-21.1.72;
- Create a flat world;
- Turn on shaderpack (Complementary Reimaged, for example)
- You can see glass blocks do not render identically, but some of them illuminated, others dark.