most recent embeddium plus (1.2.0) makes blockentities on valkyrien skies ships go invisible
poly-1810 opened this issue · 17 comments
hello guys, thats why i add a whitelist
if you use a modpack probably author sets all modded entities as a "not cull"
1.2.0 re-writes the config, so, the most fashionable way to get it work backk is adding vs-eureka entities back again
just go into the config/embeddium++.toml
, search entityCulling -> whitelist
and add all VS entities using wildcards like minecraft:*
@SrRapero720 ive set the configs to not block the mods and even then treads from trackwork are still invisible
@poly-1810 you restarted game¡?
main issue here tho is that it only vanishes on valkyrien skies 'ships', if theyre placed in the world theyre just fine but only when its simulated by the 'ships' is when it is entirely gone
@poly-1810 you restarted game¡?
several times
i will be bringing this up with potato and the valkyrien skies team, but im 60% certain that the issue is with embeddium plus
just to be more clear, turning off entity culling get it back again? and add it on whitelist doesn't work... right?
only in version 1.1.0, turning off entity culling brought it back. in version 1.2.0, turning off entityculling does nothing to fix it, and whitelist doesnt fix it either
ill provide a quick few modfiles for you if you would like as well, for testing, ill just need to compress to zip and prolly link it
well NVM i am just an idiot, i forgot to check config for block entities.
i didn't do any change on entity max distance, EXCEPT on Block entities, i split on different.
also, i guess i can't just keep it as a rigid option, so i will add a whitelist to ignore weird mods doing weird things to render weird blocks :P
@SrRapero720 so you got it all fixed and should be patched in next release? if so, awesome, ill be sure to test it and report if its fixed once the next release is out