Embeddium++

Embeddium++

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most recent embeddium plus (1.2.0) makes blockentities on valkyrien skies ships go invisible

poly-1810 opened this issue · 17 comments

commented

not too much to really about this, back in embeddium plus 1.1.0 in order to fix this bug you just had to turn off max entity distance, but now there is no way to fix it
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commented

normally the tracks are a bit more visible, i just didnt have an image on hand at the moment
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commented

The same happens with Snow! Real Magic! blocks

commented

hello guys, thats why i add a whitelist
if you use a modpack probably author sets all modded entities as a "not cull"

1.2.0 re-writes the config, so, the most fashionable way to get it work backk is adding vs-eureka entities back again
just go into the config/embeddium++.toml, search entityCulling -> whitelist and add all VS entities using wildcards like minecraft:*

commented

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@SrRapero720 ive set the configs to not block the mods and even then treads from trackwork are still invisible

commented

@poly-1810 you restarted game¡?

commented

main issue here tho is that it only vanishes on valkyrien skies 'ships', if theyre placed in the world theyre just fine but only when its simulated by the 'ships' is when it is entirely gone

commented

@poly-1810 you restarted game¡?

several times

commented

i will be bringing this up with potato and the valkyrien skies team, but im 60% certain that the issue is with embeddium plus

commented

just to be more clear, turning off entity culling get it back again? and add it on whitelist doesn't work... right?

commented

only in version 1.1.0, turning off entity culling brought it back. in version 1.2.0, turning off entityculling does nothing to fix it, and whitelist doesnt fix it either

commented

ill provide a quick few modfiles for you if you would like as well, for testing, ill just need to compress to zip and prolly link it

commented

Thank you man, I will wait for the new version ^^

commented

disabling block entity culling fixes it?

commented

well NVM i am just an idiot, i forgot to check config for block entities.

i didn't do any change on entity max distance, EXCEPT on Block entities, i split on different.
also, i guess i can't just keep it as a rigid option, so i will add a whitelist to ignore weird mods doing weird things to render weird blocks :P

commented

@SrRapero720 so you got it all fixed and should be patched in next release? if so, awesome, ill be sure to test it and report if its fixed once the next release is out

commented

FIXED IN 1.2.1 - DOWNLOAD FROM