Add entity block culling (Create mod)
kitovoi111 opened this issue ยท 14 comments
FPS lags very much due to mechanisms from the Create mod, it would be cool if they could make a rejection distance for mechanisms and blocks from the Create mod.
No working your function. Create blocks/EntityTileBlock activate mechanism visible.
config
embeddium++.txt
Your setup does not work with any block/entity/mechanism from Create. Checked and confirmed.
you can add by youself in the mod config
open the config
and add where says "culling whitelist" (or similar) the Create resource location
if you want to EMB++ ignore all create stuff just put create:*
and everything (of create) will be ignored
i checked many times and it seems like everything is working... so is odd... create contraptions should be culled
OK i see what is happening
Create uses their own rendering API (flywheel) which do rendering outside Minecraft rendering
but that means all "should cull" code is ignored.
You can fix it using /flywheel backend off
. so EMB++ can cull it.
otherwise it will still use Flywheel backed (and by extension... ignore all "should cull" conditions)