EmberRoot Zoo

EmberRoot Zoo

7M Downloads

Mobs:

  • Fallen Hero
  • Rainbow Slime
  • Block Slime
  • Sprout
  • Deer
  • Golem
  • Fairy
  • Sprite
  • Guardian of Sprites (Boss)
    • Default loot table is randomly a elytra, totem of undying, or nether star
  • Timber Wolf
  • Dire Wolf
  • Fallen Knight
  • Ender Mini
  • Frozen Knight
  • Owl
  • Dire Witch
  • Dire Cat
  • Cursed Creeper

 Click here for image gallery

Config

You can set a mobs biomes, its health and damage, or disable it completely using the config file.

Also, each mob uses the vanilla JSON loot table system. 

entityfairy {
   # Try to spawn in every biome.  If false, it will use the whitelist in this config  [default: true]
   B:allBiomes=true

   # Biomes this will spawn into.  Add support for any modded biome here.  [default: [minecraft:ocean], [minecraft:plains], [minecraft:desert], [minecraft:extreme_hills], [minecraft:forest], [minecraft:taiga], [minecraft:swampland], [minecraft:river], [minecraft:hell], [minecraft:ice_flats], [minecraft:beaches], [minecraft:forest_hills], [minecraft:jungle], [minecraft:birch_forest], [minecraft:roofed_forest], [minecraft:savanna], [minecraft:mesa]]
   S:biomeWhitelist <
       minecraft:ocean
       minecraft:plains
       minecraft:desert
       minecraft:extreme_hills
       minecraft:forest
       minecraft:taiga
       minecraft:swampland
       minecraft:river
       minecraft:hell
       minecraft:ice_flats
       minecraft:beaches
       minecraft:forest_hills
       minecraft:jungle
       minecraft:birch_forest
       minecraft:roofed_forest
       minecraft:savanna
       minecraft:mesa
    >

   # Biggest spawn group. [range: 0 ~ 500, default: 10]
   I:maxSpawnCount=10

   # Smallest spawn group. [range: 0 ~ 500, default: 5]
   I:minSpawnCount=5

   # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 500, default: 20]
   I:weightProbability=20
}

  

Details on each mob

Coming soon

Open Source Talk

This mod started a fork of Roots (with permission), with everything removed except the Fairy, Deer, and Sprout entities; also the Ancient Golem was imported in from Embers.  

Also included is code and textures from the (currently abandoned) Ender Zoo mod.

These are some of the changes i have made to those mobs:

  • changes to spawning rules
  • AI tweaks
  • changed loot tables
  • added more color variants with slight differences
  • The faeries can be tamed and un-tamed with glowstone.
  • Golems rate of speed to fire lasers uses different calculations
  • The golems will attack the player still, but also certain colours attack certain mobs.

All textures and source inclusions are valid the licenses of the original mods

For more information see the text files in my repository

https://github.com/PrinceOfAmber/EmberRootZoo

If you have Embers and/or Roots installed, you may see some duplicate entities such as fairies from this mod, but spawning can be changed and disabled in config file. 

Get Roots here 

Get Embers Here

Get Ender Zoo Here

License https://github.com/SleepyTrousers/EnderZoo/blob/master/LICENSE

Other links:

https://github.com/PrinceOfAmber/EmberRootZoo/blob/master/PERMISSION FOR MOB RELEASE.PNG

https://github.com/PrinceOfAmber/EmberRootZoo/blob/a47f79f981dab35ace26ab02049ade6d5d7895a0/ELUCENT REDDIT SRC.PNG

https://github.com/PrinceOfAmber/EmberRootZoo/blob/a47f79f981dab35ace26ab02049ade6d5d7895a0/LICENSE_ELUCENT

https://github.com/PrinceOfAmber/EmberRootZoo/blob/a47f79f981dab35ace26ab02049ade6d5d7895a0/LICENSE_ENDERZOO

  

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