EMI

EMI

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chances of recipes in recipe tree crafting mode ignored (1.1.3+1.20.1+fabric)

MrRedstoneToGo opened this issue ยท 9 comments

commented

Look at the soul sand:
2024-03-16_02 26 20
2024-03-16_02 26 28
Shouldn't it be ~563 soul sand at the second picture? I think EMI ignores chances in the recipe tree crafting mode but copies the ingredients at the bottom of the recipe tree (which are marked yellow)

PS: Ignore that you can't craft 11 gold nuggets to an ingot without rest

commented

This is working as intended, while it would be better to display the approximate equality there really isn't that much space, and crafting a recipe tree with chance doesn't make a ton of sense inherently.

commented

It's just a bit annoying. If I wash soul sand, the number in this mode just decreases by 1 instead of 9. So I have to look in the recipe tree every time to estimate the amount of sand for haunting.

commented

Oh I was looking at the wrong thing, yes that's definitely an issue.

commented

Thanks a lot.

commented

I you've fixed this: Is there any way to tell EMI in the recipe tree crafting mode that you have already pruduced a fluid?

commented

No, if it's not in your inventory, which is pretty difficult for a fluid to be, it'll be counted as not present. If you complete any step above that requires the fluid, it'll disappear.

commented

The recipe tree has one big problem: It miscalculates with chances. Another bug, this time with catalysts:
2024-03-19_19 50 40
Regardless of the output of a recipe, EMI should make the amount of catalyst liquids/items only (!) dependent on the description in the recipe.

commented

Possibly related issue! (Let me know if I should open a separate issue):
I'm getting some weird behavior when trying to use the recipe tree to craft a fletching table while the create:crushing_wheel recipe for crushing gravel is set as my default. It shows sand when the ingredient I actually want from that recipe is flint
image

commented

It's a different issue... If it is a problem at all. Maybe the sand represents the recipe and not the output (the main ingredient is always shown) and that would be an improvement. I also have another very similar small problem in mind. Start another issue for that, I'll post my issue there too.