chances of recipes in recipe tree crafting mode ignored (1.1.3+1.20.1+fabric)
MrRedstoneToGo opened this issue ยท 9 comments
This is working as intended, while it would be better to display the approximate equality there really isn't that much space, and crafting a recipe tree with chance doesn't make a ton of sense inherently.
It's just a bit annoying. If I wash soul sand, the number in this mode just decreases by 1 instead of 9. So I have to look in the recipe tree every time to estimate the amount of sand for haunting.
I you've fixed this: Is there any way to tell EMI in the recipe tree crafting mode that you have already pruduced a fluid?
No, if it's not in your inventory, which is pretty difficult for a fluid to be, it'll be counted as not present. If you complete any step above that requires the fluid, it'll disappear.
Possibly related issue! (Let me know if I should open a separate issue):
I'm getting some weird behavior when trying to use the recipe tree to craft a fletching table while the create:crushing_wheel recipe for crushing gravel is set as my default. It shows sand when the ingredient I actually want from that recipe is flint
It's a different issue... If it is a problem at all. Maybe the sand represents the recipe and not the output (the main ingredient is always shown) and that would be an improvement. I also have another very similar small problem in mind. Start another issue for that, I'll post my issue there too.