GregTech tools counted too many times
steph-lion opened this issue ยท 6 comments
This is a bug with gregtech not specifying their ingredients as having remainders.
right here, in fact. for all tool types.
EMI has a concept for remainders on EmiStack
s used in the inputs and outputs of recipes. By default, remainders are obtained for normal crafting recipes using the vanilla remainder system by assembling items in a crafting grid and calling the method, but any complex recipes or complex hooks (This seems to have access to a player during some hook?) EMI cannot provide cannot be done automatically. Your hooks do not interact with the actual recipe system so there is no way for EMI to be able to detect this.
EMI has a concept for remainders on
EmiStack
s used in the inputs and outputs of recipes. By default, remainders are obtained for normal crafting recipes using the vanilla remainder system by assembling items in a crafting grid and calling the method, but any complex recipes or complex hooks (This seems to have access to a player during some hook?) EMI cannot provide cannot be done automatically. Your hooks do not interact with the actual recipe system so there is no way for EMI to be able to detect this.
the player hook is only used for damaging the item, it'll return the stack anyway.
anyway, how should these be registered to EMI as damageable in some way?