EMI

EMI

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Recipe Tree: GT Ghost Circuits not recognized

riking opened this issue ยท 4 comments

commented

Describe the bug, attach relevant log files, and describe what environment the issue occurs in

  1. Establish a Recipe Tree that includes machine processing steps as intermediate steps, e.g. [Monifactory] the GregTech assembler recipe for Vacuum Tubes as a precursor to basic LV Circuit
  2. Switch the recipe tree to Crafting Mode, so each step shows up in the favorites panel
  3. Hold all inputs to the recipe in your inventory
  4. Observe that the recipe target (here, the Vacuum Tubes) displays as red ("uncraftable") despite all of its inputs being satisfied and removed from the listing

Desired Behavior

The recipe target is colored cyan or similar (green?) to indicate it's ready to start, even if it can't be done in a 3x3 crafting table.

When in a correct machine GUI, shift-clicking the recipe target dumps the items into any available input slots.

commented

Please supply screenshots

commented

Okay for some reason this just worked for me in game. Let me try to figure out why...

commented

Okay I think it's because of the Programmed Circuit configuration.

image

ignore the voltage mismatch, I swapped to a smaller recipe to take screenshots with

image

In the lower left is a "Free Ghost Circuit" which is counted as part of the recipe, but EMI can't see it in my or the machine's inventory to count it as satisfied.

commented

This is a mistake on GT's end, circuits should be considered catalysts to not be counted in the recipe tree.