[Forge 1.20.1] Issue with Immersive Engineering & EMI
Apollonu opened this issue ยท 0 comments
If this turns out to be an issue with Immersive Engineering not being able to handle modified recipes I will close this issue. But this is spammed in log in my modpack. I am not positive as to what is causing it but EMI is mentioned in these sections.
[17:56:25] [Thread-2656/ERROR] [immersiveengineering/]: IRecipe#getRemainingItems was called with an inventory that does not match the recipe
[17:56:25] [Thread-2656/ERROR] [immersiveengineering/]: according to IRecipe#matches. This is probably a bug in some mod in the following stacktrace,
[17:56:25] [Thread-2656/ERROR] [immersiveengineering/]: if in doubt report it to Immersive Engineering
java.lang.IllegalArgumentException: null
at blusunrize.immersiveengineering.common.crafting.fluidaware.AbstractFluidAwareRecipe.getRemainingItems(AbstractFluidAwareRecipe.java:100) ~[ImmersiveEngineering-1.20.1-10.2.0-183.jar%23631!/:?] {re:classloading}
at blusunrize.immersiveengineering.common.crafting.fluidaware.AbstractFluidAwareRecipe.m_7457_(AbstractFluidAwareRecipe.java:27) ~[ImmersiveEngineering-1.20.1-10.2.0-183.jar%23631!/:?] {re:classloading}
at dev.emi.emi.recipe.EmiShapedRecipe.setRemainders(EmiShapedRecipe.java:43) ~[emi-1.1.22+1.20.1+forge.jar%23580!/:?] {re:classloading}
at dev.emi.emi.VanillaPlugin.register(VanillaPlugin.java:428) ~[emi-1.1.22+1.20.1+forge.jar%23580!/:?] {re:classloading}
at dev.emi.emi.runtime.EmiReloadManager$ReloadWorker.run(EmiReloadManager.java:188) ~[emi-1.1.22+1.20.1+forge.jar%23580!/:?] {re:classloading}
at java.lang.Thread.run(Thread.java:840) ~[?:?] {re:mixin}
[17:56:25] [Thread-2656/ERROR] [immersiveengineering/]: IRecipe#getRemainingItems was called with an inventory that does not match the recipe