Emotecraft (Forge)

Emotecraft (Forge)

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[Question] Is it possible to make it so that other clients using Emotecraft can see your emotes without having it installed server side

RaptaG opened this issue ยท 7 comments

commented

It would be really useful

commented

Without a modded server, the clients can't share any custom information.
Then the only option is to re-purpose some existing way of sharing information,

  • chat would work, but only for limited data: maybe the animation id but nothing else.
  • movement is hard to use for this. (Couldn't work in production)
  • the client has no rights to do anything else.

Another way to approach this is to make a 3rd server to "proxy" emote information around the dedicated server.
This has already been done but I don't have a server to host any service like this.

I mean Emotecraft already has some API for this purpose...

If you're interested in this "hosting an emotecraft proxy" for yourself, there is already some stuff:
https://github.com/KosmX/socket-emotes-proxy

commented

Would such a server require to permanently store player data? Because if so this VPS wouldn't be enough after a certain point.

commented

This has already been done but I don't have a server to host any service like this.

Have you ever thought of using an Oracle Free Tier VPS? With a bit of tweaking the partition can reach up to 200GB! It's a free-for-life service which has proven to be quite reliable..

commented

Yes, I know about that. (https://emotes.kosmx.dev/ is hosted there)

But I don't have much support from the community if the service has to be scaled up, and implementing rate-limiters and other tools takes a lot of time what I don't have.

commented

Storing only credentials is required (what is very little data) but the traffic can be high => a lot of users means CPU and memory is needed.

The main issue with this is I don't have the time and money to implement the service.

If you want to discuss it further, please contact me on Discord or Matrix you can find contact info here

commented

Alright, thank you for your quick reply! I'll consider joining your Discord where we could possibly continue the discussion