How do i enable repairing and disenchanting?
Razgriz-3 opened this issue ยท 3 comments
I'm using the most current version of the mod available on curseforge (1.12.2-5.0.176) and I don't have the options to repair anything on the advanced table in game. I don't see any options for enabling disenchanting in the config file either. I'm also using the latest 1.12 version of bookshelf. Any idea what I'm doing wrong?
My config file:
Configuration file
blacklist {
# A blacklist of enchantments that are not available in E+. Format is just enchantmentid. [default: ]
S:blacklistedEnchantments <
>
# A blacklist of items that can't be enchanted with this mod. Format is itemid#meta [default: ]
S:blacklistedItems <
>
}
general {
# The base cost to use for the enchantment formula. [range: 1 ~ 1024, default: 45]
I:baseCost=45
# A number used when calculated enchantment cost. This number is treated as a % based factor. 0.30 = 30% of the original cost. 1.5 = 150% of the original cost. [range: 0.0 ~ 1024.0, default: 1.0]
S:costFactor=1.0
# A factor used to make curse enchantments like vanishing cost more to apply. By default they cost 3X more. [range: 0.0 ~ 1024.0, default: 3.0]
S:curseFactor=2.0
# The amount of enchantment power a floating book should give. Bookshelfs have 1 power. [range: 0.0 ~ 1024.0, default: 1.0]
S:floatingBookPower=1.0
# A factor used to make treasure enchantments like mending cost more to apply. By default they cost 4X more. [range: 0.0 ~ 1024.0, default: 4.0]
S:treasureFactor=2.0
}
Yeah, I'm having the same problem as well. I've tried putting the code at the end and that did not work, then tried deleting the dots which did not work as well.
I added that to my config but I still don't even have the UI element for theme. Here's what my config looks like now. Do you see anything that I might have fucked up?
Configuration file
blacklist {
# A blacklist of enchantments that are not available in E+. Format is just enchantmentid. [default: ]
S:blacklistedEnchantments <
>
# A blacklist of items that can't be enchanted with this mod. Format is itemid#meta [default: ]
S:blacklistedItems <
>
}
general {
# The base cost to use for the enchantment formula. [range: 1 ~ 1024, default: 45]
I:baseCost=45
# A number used when calculated enchantment cost. This number is treated as a % based factor. 0.30 = 30% of the original cost. 1.5 = 150% of the original cost. [range: 0.0 ~ 1024.0, default: 1.0]
S:costFactor=1.0
# A factor used to make curse enchantments like vanishing cost more to apply. By default they cost 3X more. [range: 0.0 ~ 1024.0, default: 3.0]
S:curseFactor=2.0
# The amount of enchantment power a floating book should give. Bookshelfs have 1 power. [range: 0.0 ~ 1024.0, default: 1.0]
S:floatingBookPower=1.0
# A factor used to make treasure enchantments like mending cost more to apply. By default they cost 4X more. [range: 0.0 ~ 1024.0, default: 4.0]
S:treasureFactor=2.0
}
server {
...
B:"Can the table disenchant items?"=true
B:"Can the table repair items?"=true
...
}