Enchanting Plus

Enchanting Plus

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How do i enable repairing and disenchanting?

Razgriz-3 opened this issue ยท 3 comments

commented

I'm using the most current version of the mod available on curseforge (1.12.2-5.0.176) and I don't have the options to repair anything on the advanced table in game. I don't see any options for enabling disenchanting in the config file either. I'm also using the latest 1.12 version of bookshelf. Any idea what I'm doing wrong?

My config file:

Configuration file

blacklist {
# A blacklist of enchantments that are not available in E+. Format is just enchantmentid. [default: ]
S:blacklistedEnchantments <
>

# A blacklist of items that can't be enchanted with this mod. Format is itemid#meta [default: ]
S:blacklistedItems <
 >

}

general {
# The base cost to use for the enchantment formula. [range: 1 ~ 1024, default: 45]
I:baseCost=45

# A number used when calculated enchantment cost. This number is treated as a % based factor. 0.30 = 30% of the original cost. 1.5 = 150% of the original cost. [range: 0.0 ~ 1024.0, default: 1.0]
S:costFactor=1.0

# A factor used to make curse enchantments like vanishing cost more to apply. By default they cost 3X more. [range: 0.0 ~ 1024.0, default: 3.0]
S:curseFactor=2.0

# The amount of enchantment power a floating book should give. Bookshelfs have 1 power. [range: 0.0 ~ 1024.0, default: 1.0]
S:floatingBookPower=1.0

# A factor used to make treasure enchantments like mending cost more to apply. By default they cost 4X more. [range: 0.0 ~ 1024.0, default: 4.0]
S:treasureFactor=2.0

}

commented

Yeah, I'm having the same problem as well. I've tried putting the code at the end and that did not work, then tried deleting the dots which did not work as well.

commented
commented

I added that to my config but I still don't even have the UI element for theme. Here's what my config looks like now. Do you see anything that I might have fucked up?

Configuration file

blacklist {
# A blacklist of enchantments that are not available in E+. Format is just enchantmentid. [default: ]
S:blacklistedEnchantments <
>

# A blacklist of items that can't be enchanted with this mod. Format is itemid#meta [default: ]
S:blacklistedItems <
 >

}

general {
# The base cost to use for the enchantment formula. [range: 1 ~ 1024, default: 45]
I:baseCost=45

# A number used when calculated enchantment cost. This number is treated as a % based factor. 0.30 = 30% of the original cost. 1.5 = 150% of the original cost. [range: 0.0 ~ 1024.0, default: 1.0]
S:costFactor=1.0

# A factor used to make curse enchantments like vanishing cost more to apply. By default they cost 3X more. [range: 0.0 ~ 1024.0, default: 3.0]
S:curseFactor=2.0

# The amount of enchantment power a floating book should give. Bookshelfs have 1 power. [range: 0.0 ~ 1024.0, default: 1.0]
S:floatingBookPower=1.0

# A factor used to make treasure enchantments like mending cost more to apply. By default they cost 4X more. [range: 0.0 ~ 1024.0, default: 4.0]
S:treasureFactor=2.0

}

server {
...
B:"Can the table disenchant items?"=true
B:"Can the table repair items?"=true
...
}