
Option for Bigger Book GUI? (Proposed Resource .png's Included!)
Eunomiac opened this issue ยท 2 comments
I have a feature request to humbly submit! And, being a man of action, I've gone and created the asset .png's you'd need if you decide to implement it (I was careful to match the format/style of the existing png's as best I could; hopefully I haven't made any mistakes).
I'm a wordy individual, and I'm finding the current gui size to be a little small for the adventure map I'm trying to create. It would be fantastic if we could include a tag in our custom XML that would enable a larger GUI, something on the order of ThaumCraft's Thaumonomicon.
I imagine something like the following code...
<info size="large">
...
</info>
... would enable these four alternative gui .png's in assets\books\textures\gui, and move the next page/previous page arrows accordingly:
- guide_page_right_large.png
- guide_page_left_large.png
- guide_cover_right_large.png
- guide_cover_left_large.png
(And, in case they don't need to be 512x512, here's a link to an album containing 256x512 versions.)
... and it just occurs to me: As far as I can tell, there's only one thing preventing fully customizable GUI's (as in a tag---similar to <icon>
---for specifying your own page/cover .png's): the fixed position of the previous/next page arrows. So, would it be possible to give us tags to set the locations of those arrows on the screen? Then we could use whichever images we wanted for the GUI background, which would be... uhm... have I said fantastic yet?
You should have been able to change this texture.
In bookinfo you would add a tag.
Although saying that it looks like I forgot to let you specify each part, as in it uses texture for all four parts... Would have to fix that.
As for adding additional features. Currently this mod is 'frozen'. As I plan to rewrite it entirely in to something completely different for my own mods guide. In to more of a wiki thing. I do plan to maintain both versions. I would come back here and rewrite this iteration too afterwards, for some more advanced features and easier manipulation.