End Portal Recipe (Fabric)

End Portal Recipe (Fabric)

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Biome Spawn Point - No flooded caves at spawn?

generikb opened this issue · 5 comments

commented

Information

(you can remove whatever is not applicable)
Minecraft version: 1.20.1
Modloader: Forge

Mod name: Biome Spawn Point

Question

I'm putting together a modpack and was hoping that Biome Spawn Point might help with a conundrum I'm having (if not, maybe you have suggestions for an alternate solution)

In a nutshell, I want to make sure that the player spawns in an area that does not have flooded caves. They'll only have access to a "starting chunk" at first, and it would be a nightmare to force a player to have to de-flood an underground lake just to access the lower levels.

Thanks for your help!

commented

Unfortunately this is a bit outside of the scope of the mod. It doesn't have any "don't include" functionality. It basically uses the logic of the /locate biome command, and sets the world spawn to that location.

I do have the mod https://legacy.curseforge.com/minecraft/mc-mods/starter-structure available. You could make a structure file of the entire chunk, and use that? Though it maybe wouldn't have the randomized ability you're looking for.

commented

No worries, thanks for the reply! I might have at least reduced the chance of it by selecting specific cave biomes using Biome Spawn Point. A janky workaround, but pretty much everything is janky with Modded Minecraft haha

Thanks again!

commented

I could of course whip up a "No Flooded Caves At Spawn"-type of mod 🤔 It would be able to just replace the water blocks below a certain y-level in the spawn chunk. Would it matter if there were still flooded caves beyond that?

commented

It would be kinda weird if it were only the starting chunk, ya. Don't worry about it! I tested several new worlds with my cave biome selections and it seemed to work. Not looking for perfection, really appreciate it though!

commented

Good! Glad the mod has been useful, thanks for giving it a try :)