Magnetic flags malfunctioning when looked at
piepie62 opened this issue ยท 3 comments
Ender IO Addons Version: 0.10.11
Ender IO Version: 1.7.10-2.3.0.429_beta
Endercore Version: 1.7.10-0.2.0.36_beta
Forge Version: 10.13.4.1614
I am currently trying to use the Magnetized Flags on a self-made server using the Unabridged ATLauncher modpack, modpack version 1.7.10.Release.14. For some reason, whenever I look at the magnetic flags, they stop working correctly. The flags "unmagnetize" themselves when I look at them, and only work correctly if I go into a different dimension and come back. Then they are working perfectly. I am not certain what could be causing it, but my first thought is some conflict between WAILA and EnderIOAddons. I don't see how that would do anything like this, however.
Before looking:
After looking:
Looking away after looking:
After dimension change:
Looking at the client log, it seems to have something to do with packet handling and, as I suspected, WAILA and EnderIOAddons conflicting somehow.
Thx for the log, I see what's happening. WAILA runs the same code as creative mode "pick block" (middle mouse click), which goes into the same code as breaking the block. Which is not really good as flags can demagnetize when broken. And then the code runs client-side, which gives you the desync.
Easy to fix. I just need my eioa dev env, so it has to wait until the weekend.