[1.12.2] Fluid conduits disconnect from Tconstruct Tinker Tank
ghostbuster3210 opened this issue ยท 2 comments
Issue Description:
Fluid conduits and Pressurized fluid conduits will disconnect from the tinker tank, as if not identifying it as a valid container. i've only noticed this happening when exiting and re-entering a world. The pipe will re-connect if it is updated, such as placing/breaking a block next to it, or pressing a button infront of it.
What happens:
Trying to connect fluid conduits to a tinker tank, some conduits will disconnect upon leaving and re-entering the singleplayer world, while others seem to work just fine, with no real indication as to what is causing it.
What you expected to happen:
I expect the pipes to stay connected.
Steps to reproduce:
1.create a tinker tank?
2.hook up some conduits to it
3.exit and enter the world
...
Affected Versions (Do not use "latest"):
- EnderIO:5.1.55
- EnderCore:0.5.73
- Minecraft:1.12.2
- Forge:1.12.2-14.23.5.2847
- SpongeForge? no
- Optifine? yes
- Single Player
Your most recent log file where the issue was present:
https://gist.github.com/ghostbuster3210/4abc48c18008d5f0fd05029b5a677ffe
Below are images of conduits on the tinker tank, displaying the randomness of whether they will connect or not. Before exiting the world and re-entering, all conduits in the image were connected to the tank and would work without issue.
Known bug in Tinkers. Their (multi)blocks change their connectability without telling their neighbors about.