Energy not draining (1.12.2)
FlyingThunder opened this issue ยท 2 comments
Issue Description:
Delete this line after reading it: If this bug occurs in a modpack, please report this to the modpack author first. If you are using an unreleased version of Ender IO (a.k.a development/nightly version), please don't open an issue for features that have not been announced as "finished" or "working". Expect to be ignored if you ignore this template.
What happens:
Simple machines dont "lose" energy after the connected Energy Sources (in this case an Energy Cell [basic]) Energy Conduit has been "toggled" via a redstone signal
What you expected to happen:
Energy loss is unaffected by conduit logic
Steps to reproduce:
- Refer to this image: https://imgur.com/a/3Dy23JW
- Switch the Redstone signal off so that the Energy Cell connection to the conduit is off
- The simple machines will now no longer lose energy when idling, but the Energy Cells power is NOT drained
...
Affected Versions (Do not use "latest"):
- EnderIO: 5.0.38
- EnderCore: 0.5.43
- Minecraft: 1.12.2
- Forge: 14.23.5.2796
- SpongeForge? no
- Optifine? no
- Single Player
Your most recent log file where the issue was present:
https://gist.github.com/FlyingThunder/85f47ab958e00a7ebaec4763d9bc0da7
Oh, i didnt even knew that, i havent played FTB since almost 4 years now, sorry! I didnt see that the conduits "buffer" power through WAWLA, if they can than thats probably the case, sorry again!