Ender IO Forestry

Ender IO Forestry

954k Downloads

ElectricLight Bug

MatWein opened this issue ยท 1 comments

commented

Issue Description:

If you put several ElectricLight's next to each other and now remove it or switch it off, then often the light is retained.

The level of light in the world can then only be corrected by randomly placing ElectricLight's and removing them.

What happens:

The light level of ElectricLight's is not correctly updated after changing the ACTIVE state.

What you expected to happen:

When an electric light is turned off or removed, there should be no more light in the area.
Maybe the following small patch can help to fix this issue. It removes the light nodes and only keeps the standard minecraft light level for the block. So it doesn't fix the actual problem, but removes the bug.
fix_electric_light_bug.txt

Steps to reproduce:

See GIF screenshot in attachments:
screenshot

  1. Place a power source and a wireless charger, connected with a power conduit.
  2. Place multiple electric lights (wireless, inverted) in the same area.
  3. Randomly remove the lights or turn off the power.

Affected Versions:

  • EnderIO: 1.12.2-5.0.38
  • EnderCore: 1.12.2-0.5.43
  • Minecraft: 1.12.2
  • Forge: 1.12.2-14.23.5.2796
  • SpongeForge? no
  • Optifine? no
  • Single Player and Server
commented

Is there any progress?
Can anyone review / apply the above patch?