Ender IO Forestry

Ender IO Forestry

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Grains of Infinity not working in faction world

Trnrr opened this issue ยท 6 comments

commented

Issue Description:

Grains of infinity doesn't work on our faction world. The faction world is an overworld.

What happens:

We have a faction world that has custom generation. It is set as an overworld but Grains of Infinity doesn't work in that world. http://puu.sh/Dm73H/185486d67c.png Is there anyway to make it work in that world or will it only work in the 'main' server world?

In the config I see
# Should making Infinity Powder be allowed in all dimensions? If not, it'll only work in the overworld. (synced from server) [default: false]
B:enableInAllDimensions=false

If I set that to true will it work for the faction world? I know that setting will make it work in all dimensions as well. I'm just curious if there is a way to make it work without enabling it in all dimensions.

What you expected to happen:

It to work in the faction world since it is an overworld.


Affected Versions (Do not use "latest"):

  • EnderIO: EnderIO-1.12.2-5.0.43
  • EnderCore: EnderCore-1.12.2-0.5.52
  • Minecraft: 1.12.2
  • Forge: 14.23.5.2807
  • SpongeForge? Yes - 1.12.2-2768-7.1.6-RC3616
  • Optifine? No
  • Single Player and/or Server? Server
commented

Is the faction world Dim 0?

commented

Is the faction world Dim 0?

The faction world is dim2, but it's set as an overworld. The main world dim 0 is used for other things. I assume its not working because its not the default world (dim 0). Just trying to figure out if there is a way to only disable it in that dimension and not in all dimensions. "minecraft:default_overworld"=factions is also set in the sponge config.

commented

And Henry reads my mind with that comment..

commented

@tyler489 sorry for the @. It looks like he implemented that feature which is sweet!! I see that there are dev builds. Do you know if they are stable enough to run on a live server? Or should I just wait for a new release on curseforge?

commented

I would say they are pretty stable but you can't use them on curse packs if that's a problem. You also need the dev build of endercore.. or you can wait for the new release hopefully this week.

commented

I would say they are pretty stable but you can't use them on curse packs if that's a problem. You also need the dev build of endercore.. or you can wait for the new release hopefully this week.

Ok thank you for the information. I will wait until the next build is released on curse.