Powered Spawners spawn entities immediately after being picked up and replaced next to a power source, regardless of progress
bool3max opened this issue ยท 1 comments
Issue Description:
Powered Spawners, when picked up with a Wrench in the middle of the "spawning" process (e.g. at 10%), and when placed immediately after next to a power source (whose power output doesn't affect the outcome, tested with 10 RF/t), will immediately execute the spawning process and spawn the corresponding entities.
This can be exploited and repeated indefinitely.
I've tested this using a Powered Spawner using a Double Layered Capacitor that spawns Ender Infected Zombies from EnderZoo. Its power input was limited to 10 RF/t at all times.
What happens:
The Powered Spawner resumes the spawning process at the percentage it was at when it was destroyed.
What you expected to happen:
The Powered Spawner immediately spawns the entities when placed down.
Steps to reproduce:
- Place down a Powered Spawner.
- Insert a capacitor.
- Connect the Powered Spawner to a powered source
- Let the spawning process reach an arbitrary percentage (e.g. 5%)
- Destroy the Powered Spawner with a Wrench
- Place the Powered Spawner down and connect it to a power source
- Repeat for profit??
...
Affected Versions:
- EnderIO: 5.0.46
- EnderCore: - 1.12.2-0.5.59
- Minecraft: - 1.12.2
- Forge: - 14.23.5.2838
- SpongeForge? - No
- Optifine? - Yes
- Single Player and/or Server: - Singleplayer